Gameplay Systems & Technical Studio
We help game teams solve technical bottlenecks and build scalable systems — plus we’re developing our own systems-driven IP.
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For Studios
We integrate into production teams and take ownership of complex technical domains
Gameplay systems development (Unreal C++ / Unity C#)
Architectural refactoring & stabilization
Tooling & workflow optimization
Systems-driven feature implementation
Mid-production technical support
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Internal Development
Alongside client work, we develop our own replayability-focused IP
World-state driven quest architecture
Non-linear systemic storytelling
Custom quest & dialogue frameworks
Gameplay presentation & tool UI design
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Who we work with
Mid-production teams needing senior support
Studios scaling architecture or systems
Teams looking for tooling and workflow improvement
SELECTED TECHNICAL EXPERIENCE
Cross-Engine Gameplay Framework Migration
Unity → Unreal Engine
We redesigned core architecture and tooling, transitioning a modular gameplay framework to Unreal’s native model and C++. This demonstrates production-level systems engineering.
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Replayability-Driven IP
An early MVP built around world-state driven architecture and systemic design. This is actively evolving and informs our technical work.
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Worldbuilding & System Design Work
Visually rich concept art and design exploration for systemic worlds and gameplay presentation direction.
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How we work
We engage in scoped technical collaboration — typically focused ownership areas with measurable production impact. We integrate into teams or contribute to internal projects with clarity and efficiency.
Careers
We are always looking for passionate and creative people. If you haven’t found your position, don’t hesitate to write us too.
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Contact
For general inquiries please use email down below
Brno, Czech Republic